Final Fantasy 14 briefly sold too many copies thanks to World of Warcraft


Final Fantasy 14 briefly sold too many copies thanks to World of Warcraft

This story about disappointing your fans, boiled down, in 1:53 minutes.


What's the fuss?

One game has let down their fans so much that it's causing a mass exodus to its competition. The migration has been successful, almost too successful, for the latter.

The situation

Both the games World of Warcraft and Final Fantasy XIV are both similar, and different, at the same time. 

  • Both games are MMORPGs (Massively Multiplayer Online Role Playing Games) where players create and control a character in a social, expansive virtual world. 
  • Players can fight monsters, complete quests, level up their characters, and purchase real estate alongside others players from around the globe. 
  • Where they differ is that one game has disappointed their fans, and the other hasn't.

Fans of World of Warcraft have been very frustrated with their game of choice lately, but a recently dissatisfying update to the game seems to have been the final straw. 

Boiling it down

You may think it strange that digital copies can "run out", which they technically can't. 

  • MMOs rely on servers to host the game. In turn, players "link" to those servers to play the game and connect to other players.
  • Although never officially corroborated, server congestion (when the servers become full) could have been the reason for the pulldown.

The largest live streamers in the world, such as "Asmongold", can attract audiences upwards of hundreds of thousands a night - likely more than your average A-list pop star. 

  • These streamers have a lot of influence when it comes to swaying the playing decisions of their fans. 
  • As such, this momentous event should serve as a cautionary tale of what could happen when fans' desires go underserved.

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